import maya.cmds as mc
#create a row of cube
myCubeList = []
for each in range (5):
myCube= mc.polyCube()
mc.move ( each,0,0)
myCubeList.append(myCube[0])
for each in myCubeList:
myShader = mc.shadingNode ('blinn',asShader=True)
mySG = mc.sets (renderable = True, noSurfaceShader= True, empty= True, name='blinnSG');
mc.connectAttr ( str(myShader)+".outColor",str(mySG) + ".surfaceShader")
mc.sets (each, myShader, fe=str ( mySG))

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