Thursday, 30 July 2015

Week15 - InClassExercise: Create ShadingNode


import maya.cmds as mc

#create a row of cube

myCubeList = []
for each in range (5):
    myCube= mc.polyCube()
    mc.move ( each,0,0)
    myCubeList.append(myCube[0])
    
for each in myCubeList:
    myShader = mc.shadingNode ('blinn',asShader=True)
    mySG = mc.sets (renderable = True, noSurfaceShader= True, empty= True, name='blinnSG');
    mc.connectAttr ( str(myShader)+".outColor",str(mySG) + ".surfaceShader")
    mc.sets (each, myShader, fe=str ( mySG))

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